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 En plein dans le mille : le retour de Ringo

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AuteurMessage
Zorin

Zorin


Messages : 1952
Date d'inscription : 24/02/2009
Age : 52
Localisation : Levallois

En plein dans le mille : le retour de Ringo Empty
MessageSujet: En plein dans le mille : le retour de Ringo   En plein dans le mille : le retour de Ringo I_icon_minitimeJeu 14 Oct - 0:13

Cataclysm (Level 80+) Skills
Cobra Shot - Deals weapon damage plus [ 8.6% of RAP + 248.58 ] in the form of Nature damage and increases the duration of your Serpent Sting on the target by 6 sec. Generates 9 Focus. / 40 yd range, 1.5 sec cast
Aspect of the Fox - The hunter takes on the aspects of a fox, allowing you to shoot Steady Shot and Cobra Shot while moving and causing you to gain 2 Focus ( One with Nature : 3/4/5 ) whenever you receive a melee attack. / Instant, 1 sec cooldown
Camouflage - You camouflage, blending into into your surroundings, causing you and your pet to be untargetable by ranged attacks, reduces the range at which enemy creatures can detect you, and providing stealth while stationary.
You can lay traps while camouflaged, but any damage done by you or your pet will cancel the effect. Cannot be cast while in combat. Lasts for 1 min. / 20 Focus, Instant, 1 min cooldown

Beast Mastery
Primary Spells
Intimidation - Command your pet to intimidate the target, causing a high amount of threat and stunning the target for 3 sec. Lasts 15 sec. / 100 yd range, Instant, 1 min cooldown
Animal Handler (Passive) - Attack Power increased by 15%.
Master of Beasts (Mastery) - Increases the damage done by your pets by 13.6%. Each point of Mastery increases pet damage by an additional 1.7%.

Skills
Aspect of the Monkey has been removed from the tree.
Aspect of the Dragonhawk is gone. (Aspect of the Hawk replaces it at high levels)
Aspect of the Beast has been removed from the tree.
Aspect of the Viper has been removed from the tree.
Kill Command has been revamped - Give the command to kill, causing your pet to instantly inflict [ 35% of RAP + 772.27 ] damage to its target. Your Pet's happiness increases the damage done. The pet must be in combat and within 5 yards of the target to Kill Command. 40 Focus, Instant, 6 sec cooldown
Aspect of the Wild now increases Nature resistance by [ Level 1-70 : (Level) / Level 71-80 : (Level + 5 * (Level - 70)) / Level 81 or above : (Level + 5 * (Level - 70) + 7 * (Level - 80)) ]
Scare Beast now costs 25 Focus.
Mend Pet is now free to cast. Heals your pet for 25% of its total health over 10 sec.
Tame Beast no longer reduces your armor while taming.
Revive Pet now costs 35 Focus.
Master's Call is now a baseline skill - Your pet attempts to remove all root and movement impairing effects from itself and its target, and causes your pet and its target to be immune to all such effects for 4 sec. 25 yd range, Instant, 1 min cooldown
Widow Venom *New* - A venemous shot that reduces the effectiveness of any healing taken by 25% for 30 sec.

Talents Changes
Beast Mastery is now a Tier 7 talent, down from Tier 11.
Kindred Spirits is now a Tier 6 and 2 Ranks talent, down from Tier 10 and 5 Ranks. Revamped - Increases you and your pets maximum focus by 5/10.
Longevity is now a Tier 4 talent, down from Tier 9.
The Beast Within is now a Tier 6 talent, down from Tier 9. Crowd control immunity removed.
Cobra Strikes is now a Tier 3 talent, down from Tier 9. You have a 5/10/15% chance when you hit with Arcane Shot to cause your pet's next 2 Basic Attacks to critically hit.
Invigoration is now a Tier 6 talent, down from Tier 8. Now regenerates 3/6 focus when your pet scores a critical hit with a Basic Attack.
Ferocious Inspiration is now a Tier 5 and 1 Rank talent, down from Tier 7 and 3 Ranks and no longer increases the damage dealt by Arcane Shot and Steady shot - All party and raid members have all damage increased by 3% within 100 yards of your pet.
Bestial Wrath now causes 20% additional damage, down from 50%. No longer has a Mana/Focus cost.
Frenzy is now a Tier 2 and 3 Points talent, down from Tier 6 and 5 Points. Changed to a stacking effect - Your pet gains 6% attack speed after attacking with a Basic Attack, lasting for 10 sec and stacking up to 5 times.
Spirit Bond is now a Tier 2 talent, down from Tier 5.
Intimidation is now a primary spell of the Beast Mastery tree.
Bestial Discipline is now a Tier 1 talent and 3 Ranks, down from Tier 5 and 2 Ranks. Now increases the Focus regeneration of your pets by 10/20/30%. (Down from 50/100%)
Improved Mend Pet is now a Tier 2 talent, down from Tier 4. No longer reduces the cost of your Mend Pet spell (it's free now).
Pathfinding is now a Tier 2 talent, down from Tier 3.

New Talents
Improved Kill Command - Increases the critical strike chance of your Kill Command by 5/10%.
Crouching Tiger, Hidden Chimera - Whenever you are hit by a melee attack, the cooldown of your Disengage is instantly reduced by 2/4 sec. Whenever you are hit by a ranged attack or spell, the cooldown of your Deterrence is instantly reduced by 4/8 sec. These effects have a 2 sec cooldown.
Killing Streak - When you score two Kill Command critical hits in a row, your third will deal 10/20% more damage and have its cost reduced by 10 focus.
Fervor - Instantly restores 50 Focus to you and your pet. / Instant, 2 min cooldown
Focus Fire - Consumes your Pets Frenzy effect, restoring 4 Focus to your pet and increasing your ranged haste by 3% for each Frenzy stack consumed. Lasts for 15 sec. / Instant, 15 sec cooldown
One with Nature - Increases the attack power bonus of your Aspect of the Hawk by 10/20/30%, and increases the amount of focus restored by your Aspect of the Fox by 1/2/3.

Removed Talents
Serpent's Swiftness has been removed from the tree.
Catlike Reflexes has been removed from the tree.
Animal Handler has been removed from the tree.
Ferocity has been removed from the tree.
Aspect Mastery has been removed from the tree.
Unleashed Fury has been removed from the tree.
Focused Fire has been removed from the tree.
Improved Aspect of the Monkey has been removed from the tree.
Thick Hide has been removed from the tree.
Improved Revive Pet has been removed from the tree.
Improved Aspect of the Hawk has been removed from the tree.
Endurance Training has been removed from the tree.

Marksmanship
Primary Spells
Aimed Shot now deals [ 31% of RAP + 776 ] damage. No longer reduces healing. Now has a 3 sec cast time. 50 Focus, 40 yd range.
Artisan Quiver (Passive) - Ranged auto-attack damage increased by 15%.
Wild Quiver (Mastery) - Grants a 14.4% chance for your ranged attacks to also instantly fire an additional ranged shot for 100% normal damage. Each point of Mastery increases the chance by an additional 1.8%.

Skills
Kill Shot now deals 150% weapon damage plus [ 30% of RAP + 362 ], down from 200% weapon damage plus [ 40% of RAP + 410 ]. No longer has a Mana/Focus cost. Cooldown reduced from 15 sec to 10 sec.
Volley is gone.
Tranquilizing Shot now costs 35 Focus and no longer has a cooldown.
Steady Shot no longer causes additional damage against Dazed targets. Now generates 9 Focus. Max range increased to 40 yards, up from 35 yards.
Flare now has a 40 yards range, up from 30 yards.
Rapid Fire no longer has a Mana/Focus cost.
Multi-Shot has been revamped - Fires several missiles, hitting your current target and all enemies within 8 yards of that target for 55% of weapon damage. 40 Focus, 5-35 yd range, Instant
Distracting Shot no longer has a Mana/Focus cost.
Concussive Shot no longer has a Mana/Focus cost. Now has a 40 yards range, up from 35 yards. Now has a 5 sec cooldown.
Arcane Shot now causes weapon damage plus [ 4% of RAP + 252 ] arcane damage, up from [ 15% of RAP + 15 ] Arcane damage. Now costs 25 Focus, range increased to 40 yards, up from 35 yards. Cooldown removed.
Hunter's Mark no longer has a Mana/Focus cost.
Auto Shot now has a 40 yards range, up from 35 yards. No longer increases ranged attack speed by 15%.
Serpent Sting is now a Survival skill.
Viper Sting is gone.
Scorpid Sting has been removed from the tree.

Talents Changes
Chimera Shot is now a Tier 7 talent, down from Tier 11. No longer affects Viper Sting or Scorpid Sting (removed from the game). Now deals weapon damage plus [ 24% of RAP + 401 ], up from 125% of weapon damage. Now refreshes the duration of Serpent Sting and heal you for 5% of your total health. 50 Focus, 40 yd range, Instant, 10 sec cooldown
Marked for Death is now a Tier 6 and 2 Ranks talent, down from Tier 10 and 5 Ranks. Revamped - Your Arcane Shot and Chimera Shot have a 50/100% chance to automatically apply the Marked for Death effect. Marked for Death is the same as Hunter's Mark, but undispellable, does not restrict stealth or invisibility and lasts 15 sec.
Silencing Shot is now a Tier 3 talent, down from Tier 9. No longer deals damage. No longer has a Mana/Focus cost.
Improved Steady Shot is now a Tier 2 talent, down from Tier 9. Revamped - When you Steady Shot twice in a row, your ranged attack speed will be increased by 5/10/15% for 8 sec.
Master Marksman is now a Tier 5 and 3 Ranks talent, down from Tier 8 and 5 Ranks. Revamped - You have a 20/40/60% chance when you Steady Shot to gain the Master Marksman effect, lasting 30 sec. After reaching 5 stacks, your next Aimed Shot's cast time and focus cost are reduced by 100% for 10 sec.
Rapid Recuperation is now a Tier 5 talent, down from Tier 8. Updated for Focus - You gain 12 focus every 3 sec while under the effect of Rapid Fire, and you gain 50 focus instantly when you gain Rapid Killing.
Piercing Shots is now a Tier 3 talent, down from Tier 7.
Trueshot Aura is now a Tier 4 talent, down from Tier 7.
Concussive Barrage is now a Tier 3 talent, down from Tier 5.
Readiness now also affects Bestial Wrath.
Efficiency is now a Tier 1 and 3 Ranks talent, down from Tier 4 and 5 Ranks. Now educes the focus cost of your Arcane Shot by 1/2/3, and your Explosive Shot and Chimera Shot by 2/4/6.
Go for the Throat now procs from auto-shot critical hits, and generates 5/10 Focus. (Down from 25/50 Focus)
Rapid Killing now affects Steady Shot and Cobra Shot. No longer affects Arcane Shot or Chimera Shot.
Careful Aim is now a 2 Ranks talent, down from 3 Ranks. No longer increases AP from Intellect and has been revamped - Increases the critical strike chance of your Steady Shot, Cobra Shot and Aimed Shot by 30/60% on targets who are above 80% health.

New Talents
Bombardment - When you critically hit with your Multi-Shot your next Multi-Shot's focus cost will be reduced by 25/50%.
Posthaste - Reduces the cooldown of your Rapid Fire by 1/2 min, and your movement speed is increased by 15/30% for 4 sec after you use Disengage.
Termination - Your Steady Shot and Cobra Shot abilities grant an additional 3/6 Focus when dealt on targets at or below 25% health.
Resistance is Futile - When your marked target attempts to run, flee or move, you have a 4/8% chance to cause your next Kill Command on the marked target within 8 sec to refund the focus cost.
Sic 'Em! - When you critically hit with your Arcane Shot, Aimed Shot or Explosive Shot the focus cost of your Pet's next basic attack is reduced by 50/100% for 12 sec.

Removed Talents
Wild Quiver is gone. (Reintroduced as Mastery)
Improved Barrage has been removed from the tree.
Combat Experience has been removed from the tree.
Ranged Weapon Specialization has been removed from the tree.
Barrage has been removed from the tree.
Improved Stings has been removed from the tree.
Improved Arcane Shot has been removed from the tree.
Improved Hunter's Mark is gone
Mortal Shots has been removed from the tree.
Improved Concussive Shot has been removed from the tree.
Focused Aim has been removed from the tree.
Lethal Shots has been removed from the tree.

Survival
Primary Spells
Explosive Shot - You fire an explosive charge into the enemy target, dealing [ 15% of RAP + 463 ] - [ 15% of RAP + 559 ] Fire damage. The charge will blast the target every second for an additional 2 sec. / 50 Focus, 40 yd range, Instant, 6 sec cooldown
Into the Wilderness (Passive) - Agility increased by 15%.
Essence of the Viper (Mastery) - Increases all elemental damage you deal by 8%. Each point of Mastery increases elemental damage by an additional 1%.

Skills
Misdirection is no longer permanent, and fades after 30 sec. No longer has a Mana/Focus cost.
Snake Trap, Ice Trap, Explosive Trap now lasts 1 min, up from 30 sec.
Freezing Trap now prevents all action for up to 20 sec (up from 10 sec). No longer has a Mana/Focus cost.
Feign Death no longer has a Mana/Focus cost.
Mongoose Bite has been removed from the tree.
Wing Clip no longer has a Mana/Focus cost.
Raptor Strike is now Instant instead of Next Melee. No longer has a Mana/Focus cost. Now has a 6 sec cooldown.
Trap Launcher is now a baseline skill. When used, your next Trap can be launched to a target location within 40 yards. Lasts for 15 sec. 20 Focus, Instant
Deterrence now has a 2 min cooldown, up from 1.5 min.
Scatter Shot is now a baseline skill.
Serpent Sting has been moved to Survival. Now scales from 40% of your Ranged Attack Power, up from 20%.

Talents Changes
Hunting Party is now a Tier 5 and 1 Rank talent, down from Tier 10 and 3 Ranks. Replenishment effect removed. Now Increases your total Agility by an additional 10%, and increases the Ranged and Melee Attack Speed of all party and raid members by 10%.
Point of No Escape is now a Tier 2 talent, down from Tier 9.
Black Arrow is now a Tier 7 talent, down from Tier 9. No longer increases all damage done by you to the target. Now scales from 12% of Ranged Attack Power, up from 10%. Now shares a cooldown with Fire trap spells only. Range increased from 35 to 40 yards. Costs 35 Focus.
Sniper Training is now a Tier 6 talent, down from Tier 9. No longer affects Aimed Shot, Black Arrow, or Explosive Shot. Now affects Cobra Shot.
Noxious Stings is now a Tier 5 and 2 Ranks talent, down from Tier 8 and 3 Ranks. Increases your damage done on targets afflicted by your Serpent Sting by 5/10% (up from 1/2%). Increases your damage done on targets afflicted by your Serpent Sting by 5%. If Wyvern Sting is dispelled, the dispeller is also afflicted by Wyvern Sting lasting 25/50% (up from 16/25/50%) of the duration remaining.
Wyvern Sting now costs 10 Focus.
Thrill of the Hunt is now a Tier 3 talent, down from Tier 7. You have a 5/10/15% chance when you Arcane Shot, Explosive Shot or Black Arrow you instantly regain 40% of the base focus cost of the shot.
Resourcefulness is now a Tier 4 talent, down from Tier 6. No longer reduces the mana cost of all traps, melee abilities and Black Arrow.
Hunter vs. Wild is now a Tier 1 talent, down from Tier 5. No longer increases you and your pet's attack power. Now increases stamina by 4/7/10%.
Counterattack is now a Tier 3 talent, down from Tier 5. No longer has a Mana/Focus cost.
T.N.T. is now a 2 Ranks talent, down from 3 Ranks. Revamped - When you deal periodic damage with your Immolation Trap, Explosive Trap or Black Arrow you have a 6/12% chance to trigger Lock and Load.
Lock and Load is now a Tier 3 and 2 Ranks talent, down from Tier 4 and 3 Ranks. Now procs from Freezing Trap and Ice Trap only. Now has a 50/100% chance to cause your next 2 Arcane Shot or Explosive shot to cost no focus and trigger no cooldown.
Survival Tactics is now a Tier 2 talent, down from Tier 3.
Entrapment is now a 2 Ranks talent, down from 3 Ranks. Now entraps the targets for 2/4 sec, up from 2/3/4 sec.

New Talents
Pathing - Increases ranged haste by 1/2/3%.
Serpent Spread - Targets hit by your Multi-Shot are also afflicted by your Serpent Sting equal to 6/9 sec of its total duration.
Toxicology - Increases the periodic critical damage of your Serpent Sting and Black Arrow by 50/100%.
Mirrored Blades - When attacked by a spell while in Deterrence, you have a 50/100% chance to reflect it back at the attacker.
Improved Serpent Sting - Your Serpent Sting also does instant damage equal to 15/30% of its total periodic effect.

Removed Talents
Master Tactician has been removed from the tree.
Expose Weakness has been removed from the tree.
Lightning Reflexes has been removed from the tree.
Killer Instinct has been removed from the tree.
Survivalist has been removed from the tree.
Scatter Shot is gone. Now a baseline skill.
Deflection has been removed from the tree.
Surefooted has been removed from the tree.
Survival Instincts has been removed from the tree.
Improved Tracking has been removed from the tree.
Hawk Eye has been removed from the tree.
Savage Strikes has been removed from the tree.

Pet Skills
Bloodlust / Heroism
Ancient Hysteria (Core Hound - E) - Increases melee, ranged, and spell casting speed by 30% for all party and raid members. Lasts 40 sec.
Allies receiving this effect will become Sated and be unable to benefit from Bloodlust or Time Warp again for 10 min. / Instant, 6 min cooldown

Healing
Spirit Mend (Spirit Beast - E) - The Spirit Beast heals the currently friendly target for {1237.75+((RAP*0.35)*0.5)} plus an additional {475.97+((RAP*0.35)*0.335)} over 10 sec. / 25 yd range, Instant, 40 sec cooldown

Stat Boost (BoK)
Embrace of the Shale Spider - Fills all friendly party and raid members with the Shale Spider's embrace, increasing Strength, Agility, Stamina, and Intellect by %. / Instant

Stamina Buff
Qiraji Fortitude (Silithid - E) - Increases party and raid members' Stamina by 584.76. / Instant

Critical Strike Buff
Furious Howl (Wolf / Dog) - The wolf lets out a furious howl, increasing the critical strike chance of all party and raid members by 5%. / Instant, 45 sec cooldown
Terrifying Roar (Devilsaur - E) - The devilsaur lets out a terrifying roar, increasing the critical strike chance of all party and raid members by 5%. / Instant, 45 sec cooldown

Casting Speed Reduction
Lava Breath (Core Hound - E) - Your pet breathes a double gout of molten lava at the target, reducing the target's casting speed by 25% for 10 sec. / 30 yd range, Instant, 8 sec cooldown (No longer deals damage)
Spore Cloud (Sporebat) - Dusts nearby enemies with spores, reducing all enemy targets within 6 yards casting speed by 25% for 9 sec. / 6 yd range, Instant, 12 sec cooldown

Attack Speed Reduction
Dust Cloud (Tallstrider) - Your tallstrider kicks up an obscuring cloud of dust, causing all enemies within 10 yards to have their melee and ranged attack speed reduced by 20% for 8 sec. / 5 yd range, Instant, 40 sec cooldown
Tailspin - Your fox twirls its tail around, kicking up an obscuring cloud of dust, causing all enemies within 10 yards to have their melee and ranged attack speed reduced by 20% for 8 sec. / 5 yd range, Instant, 40 sec cooldown

Movement Speed Reduction
Ankle Crack (Crocolisk) - Snap at the target's feet, reducing movement speed by 50% for 6 sec. / 5 yd range, Instant, 10 sec cooldown (Replaces Bad Attitude)
Frost Breath (Chimaera - E) - Your pet simultaneously breathes frost and lightning at an enemy target, slowing the target for 5 sec. / 30 yd range, Instant, 10 sec cooldown (No longer deals damage)
Time Warp (Warp Stalker) - Slows time around the enemy, reducing their movement speed by 50% for 6 sec. / 25 yd range, Instant, 15 sec cooldown

Healing Debuff
Monstrous Bite (Devilsaur - E) - Your devilsaur ferociously bites the enemy, reducing the effectiveness of any healing received by 25% for 8 sec. / 5 yd range, Instant, 8 sec cooldown

Root
Venom Web Spray (Silithid - E) - Sprays toxic webs at the target, preventing movement for 5 sec. / 30 yd range, Instant, 40 sec cooldown (Up from 4 sec, no longer deals damage)
Web (Spider) - Encases the target in sticky webs, preventing movement for 5 sec. / 30 yd range, Instant, 40 sec cooldown

Silence / Interrupt
Serenity Dust (Moth) - The moth's wings produce a cloud of dust that interrupts the enemies spellcasting and preventing any spell in that school from being cast for 2 sec. / 25 yd range, Instant, 1 min cooldown

Armor Reduction (Sunder Armor)
Tear Armor (Raptor) - Tears at the enemies armor with the raptor's talons, reducing it by 4%. Stacks up to 5 times. Lasts 30 sec. / 5 yd range, Instant, 6 sec cooldown
Corrosive Spit (Serpent) - Spits poison at an enemy, corroding their armor, reducing it by 4%. Stacks up to 5 times. Lasts 30 sec. / 30 yd range, Instant, 6 sec cooldown

Increased Bleed Damage
Gore (Boar) - Your boar gores the enemy, causing it to take 30% additional damage from bleed effects for 15 sec. / 5 yd range, Instant, 10 sec cooldown
Tendon Rip (Hyena) - Tears at an enemy's legs, increasing damage taken from bleed effects by 30% for 15 sec. / 5 yd range, Instant, 10 sec cooldown

Increased Magic Damage
Fire Breath (Dragonhawk) - Breathes Fire on the target, increasing magic damage taken by 8% for 45 sec. / 40 yd range, Channeled, 30 sec cooldown
Lightning Breath (Wind Serpent) - Breathes lightning, increasing magic damage taken by 8% for 45 sec. / 40 yd range, Channeled, 30 sec cooldown

Increased Physical Damage
Acid Spit (Worm - E) - Your worm spits acid, causing the enemy target to take an increased 4% physical damage for 25 sec. / 20 Focus, 30 yd range, Instant, 10 sec cooldown
Ravage (Ravager) - Violently attacks an enemy, causing the enemy target to take 4% increased physical damage for 25 sec. / 5 yd range, Instant, 15 sec cooldown

Stun
Sonic Blast - Emits a piercing shriek, stunning the target for 2 sec. / 20 yd range, Instant, 1 min cooldown (No longer deals damage)
Sting (Wasp) - Your wasp stings the target, stunning them for 2 sec. / 5 yd range, Instant, 45 sec cooldown

Physical Damage Reduction
Demoralizing Roar (Bear) - The bear roars, reducing the physical damage caused by all enemies within yards by 10% for 15 sec. / 5 yd range, Instant, 10 sec cooldown

Disarm
Clench (Scorpid) - The scorpid clenches the enemy's weapon with its talons, and disarming their main hand and ranged weapons for 10 sec. / 5 yd range, Instant, 1 min cooldown

DPS Abilities
Bite - Bite the enemy, causing {187.74+((RAP*0.35)*0.40)} damage. / 25 Focus, 5 yd range, Instant, 3 sec cooldown
Claw - Claw the enemy, causing {187.74+((RAP*0.35)*0.40)} damage. / 25 Focus, 5 yd range, Instant, 3 sec cooldown
Smack - Smack the enemy, causing {187.74+((RAP*0.35)*0.40)} damage. / 25 Focus, 5 yd range, Instant, 3 sec cooldown
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Zorin

Zorin


Messages : 1952
Date d'inscription : 24/02/2009
Age : 52
Localisation : Levallois

En plein dans le mille : le retour de Ringo Empty
MessageSujet: Re: En plein dans le mille : le retour de Ringo   En plein dans le mille : le retour de Ringo I_icon_minitimeJeu 14 Oct - 0:13

Hunter


New Skills
Spell Level Description
Camouflage
85 You camouflage, blending into into your surroundings, causing you and your pet to be untargetable by ranged attacks, reduces the range at which enemy creatures can detect you, and providing stealth while stationary.
You can lay traps while camouflaged, but any damage done by you or your pet will cancel the effect. Cannot be cast while in combat. Lasts for 1 min.
20 Focus, Instant, 1 min cooldown
Aspect of the Fox
83 The hunter takes on the aspects of a fox, allowing you to shoot Steady Shot and Cobra Shot while moving and causing you to gain ( One with Nature : 2/3/4/4 ) Focus whenever you receive a melee attack.
Instant, 1 sec cooldown
Cobra Shot
81 Deals weapon damage plus [ 8.6% of RAP + 276.81 ] in the form of Nature damage and increases the duration of your Serpent Sting on the target by 6 sec. Generates 9 Focus.
40 yd range, 1.5 sec cast
Trap Launcher
48 When used, your next Trap can be launched to a target location within 40 yards.
30 Focus, Instant
Widow Venom
40 A venemous shot that reduces the effectiveness of any healing taken by 25% for 30 sec.
15 Focus, 40 yd range, Instant


Complete Skill List


Beast MasteryMarksmanshipSurvival
Spell Level Description
Aspect of the Fox
83 The hunter takes on the aspects of a fox, allowing you to shoot Steady Shot and Cobra Shot while moving and causing you to gain ( One with Nature : 2/3/4/4 ) Focus whenever you receive a melee attack.
Instant, 1 sec cooldown
Master's Call
74 Your pet attempts to remove all root and movement impairing effects from itself and its target, and causes your pet and its target to be immune to all such effects for 4 sec.
25 yd range, Instant, 1 min cooldown
Aspect of the Wild
64 The hunter, group and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by [ Level 1-70 : (Level) / Level 71-80 : (Level + 5 * (Level - 70)) / Level 81 or above : (Level + 5 * (Level - 70) + 7 * (Level - 80)) ]. Only one Aspect can be active at a time.
Instant, 1 sec cooldown
Improved Mend Pet
Rank 1 60 Reduces the mana cost of your Mend Pet spell and gives the Mend Pet spell a chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.
100 yd range, Instant
Aspect of the Pack
56 The hunter and raid members within 40 yards take on the aspects of a pack of cheetahs, increasing movement speed by 30%. If you are struck under the effect of this aspect, you will be dazed for 4 sec. Only one Aspect can be active at a time.
Instant, 1 sec cooldown
Widow Venom
40 A venemous shot that reduces the effectiveness of any healing taken by 25% for 30 sec.
15 Focus, 40 yd range, Instant
Aspect of the Cheetah
24 The hunter takes on the aspects of a cheetah, increasing movement speed by 30%. If the hunter is struck, he or she will be dazed for 4 sec. Only one Aspect can be active at a time.
Instant, 1 sec cooldown
Scare Beast
18 Scares a beast, causing it to run in fear for up to 20 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time.
25 Focus, 30 yd range, 1.5 sec cast
Mend Pet
16 Heals your pet for 5845.55 health over 10 sec.
45 yd range, Channeled
Aspect of the Hawk
12 The hunter takes on the aspects of a hawk, increasing ranged attack power by 637.92. Only one Aspect can be active at a time.
Instant, 1 sec cooldown
Beast Lore
10 Gather information about the target beast. The tooltip will display damage, health, armor, any special resistances, and diet. In addition, Beast Lore will reveal whether or not the creature is tameable and what abilities the tamed creature has.
40 yd range, Instant
Dismiss Pet
10 Temporarily sends this pet away. You can call it back later.
10 yd range, 2 sec cast
Feed Pet
10 Feed your pet the selected item. Feeding your pet increases happiness. Using food close to the pet's level will have a better result.
10 yd range, Instant, 10 sec cooldown
Kill Command
10 Give the command to kill, causing your pet to instantly inflict [ 21% of RAP + 772.27 ] damage to its target. Your Pets happiness increases the damage done.
The pet must be in combat and within 5 yards of the target to Kill Command.
40 Focus, 100 yd range, Instant, 6 sec cooldown
Tame Beast
10 Begins taming a beast to be your companion. If you lose the beast's attention for any reason, the taming process will fail. Once tamed, the beast will be very unhappy and disloyal. Try feeding the pet immediately to make it happy.
30 yd range, Channeled
Call Pet 1
1 Summons your first pet to you.
Instant
Revive Pet
1 Revive your pet, returning it to life with 15% of its base health.
35% of base mana, 10 sec cast


Primary Skills


Beast MasteryMarksmanshipSurvival
Spell Level Description
Mastery: Master of Beasts
Rank 1 0 ( Master of Beasts : Increases the damage done by your pets by 20%. Each point of Mastery increases pet damage by an additional 2.5%. / Increases the damage done by your pets by 0%. Each point of Mastery increases pet damage by an additional 2.5%. )
Instant
Animal Handler
Passive 0 Attack Power increased by 25%.
Intimidation
Rank 1 0 Command your pet to intimidate the target, causing a high amount of threat and stunning the target for 3 sec. Lasts 15 sec.
100 yd range, Instant, 1 min cooldown


Talents
(Talent Calculator)


Beast MasteryMarksmanshipSurvival
Talent Tier Col Description
Beast Mastery
Rank 1 7 2 You master the art of Beast training, teaching you the ability to tame Exotic pets and increasing your total amount of Pet Skill Points by 4.
Kindred Spirits
Rank 1-2 6 1 Increases you and your pets maximum focus by [5/10].
The Beast Within
Rank 1 6 2 While your pet is under the effects of Bestial Wrath, you also go into a rage causing 10% additional damage and reducing the focus cost of all shots and abilities by 50% for 10 sec.
Invigoration
Rank 1-2 6 3 When your pet scores a critical hit with a Basic Attack, you instantly regenerate [3/6] focus.
Crouching Tiger, Hidden Chimera
Rank 1-2 5 1 Whenever you are hit by a melee attack, the cooldown of your Disengage is instantly reduced by [2/4] sec.
Whenever you are hit by a ranged attack or spell, the cooldown of your Deterrence is instantly reduced by [4/8] sec.
These effects have a 2 sec cooldown.
Bestial Wrath
Rank 1 5 2 Send your pet into a rage causing 50% additional damage for 10 sec. The beast does not feel pity or remorse or fear and it cannot be stopped unless killed.
100 yd range, Instant, 2 min cooldown
Ferocious Inspiration
Passive 5 3 All party and raid members have all damage increased by 3% within 100 yards of your pet.
Longevity
Rank 1-3 4 1 Reduces the cooldown of your Bestial Wrath, Intimidation and Pet Special Abilities by [10%/20%/30%].
Killing Streak
Rank 1-2 4 3 When you score two Kill Command critical hits in a row, your third will deal [10%/20%] more damage and have its cost reduced by [5/10] focus.
Cobra Strikes
Rank 1-3 3 1 You have a [5%/10%/15%] chance when you hit with Arcane Shot to cause your pet's next 2 Basic Attacks to critically hit.
Fervor
Rank 1 3 2 Instantly restores 50 Focus to you and your pet.
Instant, 2 min cooldown
Focus Fire
Rank 1-2 3 3 [Co/I]ns[umes your Pe/]t[s Fre/a]n[zy effec/]t[,/ly] restor[ing 4 Focu/e]s [to your pet and increasing your ranged haste by 3% for/10] e[ach Fre/]n[zy stack consum/]e[d. Lasts fo/]r[ 15 sec/gy].
Instant, 15 sec cooldown
Pathfinding
Rank 1-2 2 1 Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by [4%/8%], and increases your speed while mounted by [5%/10%]. The mounted movement speed increase does not stack with other effects.
Spirit Bond
Rank 1-2 2 2 While your pet is active, you and your pet will regenerate [1%/2%] of total health every 10 sec., and increases healing done to you and your pet by [5%/10%].
Frenzy
Rank 1-3 2 3 Your pet gains [2%/4%/6%] attack speed after attacking with a Basic Attack, lasting for 10 sec and stacking up to 5 times.
Improved Mend Pet
Rank 1-2 2 4 Gives the Mend Pet ability a [25%/50%] chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.
Improved Kill Command
Rank 1-2 1 1 Increases the critical strike chance of your Kill Command by [5%/10%].
One with Nature
Rank 1-3 1 2 Increases the attack power bonus of your Aspect of the Hawk by [10%/20%/30%], and increases the amount of focus restored by your Aspect of the Fox by [1/2/3].
Bestial Discipline
Rank 1-3 1 3 Increases the Focus regeneration of your pets by [10%/20%/30%].

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Zorin

Zorin


Messages : 1952
Date d'inscription : 24/02/2009
Age : 52
Localisation : Levallois

En plein dans le mille : le retour de Ringo Empty
MessageSujet: Re: En plein dans le mille : le retour de Ringo   En plein dans le mille : le retour de Ringo I_icon_minitimeJeu 14 Oct - 0:15

The MM hunter in 4.0.1
Hi,

Due to the big changes in 4.0.1 (mana gone, ArP gone, welcome focus!) I think it would be good to discuss things about the MM hunter in a separate thread.
(Half of the Cataclysm changes/abilities are nnot yet avaibles, and 3.3 is way too old for the current state.)

So: This topic is only about lvl80 gearing, talenting, gemming, enchanting, raiding, shot-priorities.

Welcome, theorycrafters!

Ps: If a moderator thinks it isn't the correct place to discuss the above things, pls delete this thread.
(As the theorycraft goes on its way, I'll update this post with basics.)

1.) Talent
This is a good base for talents:
Talent Calculator - World of Warcraft
There is 5 floating points which can be put into 4 DPS talents:
One With Nature: 18 AP / point
Bestial Discipline: 10% more pet focus / focus
Pathing: 1% haste /point
Resistance is Futile: When it procs, you could cast a focus-free Kill Command.

2.) Glyphs
We now have 3 type of glyphs: Prime, Major, Minor.
From now we have to buy (and learn) a glyph only once, after we learned it we can use them any time we want.

Minor: The recommended one are the same as before:
[Glyph of Feign Death]
[Glyph of Mend Pet]
[Glyph of Revive Pet]

Major: It is very hard to find anything that helps us raiding, here is 4 of them which could be good, but that's the point with the biggest freedom.
[Glyph of Trap Launcher]: Reduces the focus cost of Trap Launcher by 10. (for AoE situations and/or CC.)
[Glyph of Mending]: Increases the healing done by your Mend Pet ability by an additional 3%. (Helps keep the pet alive.)
[Glyph of Misdirection]: When you use Misdirection to your pet, the cooldown on your Misdirection is reset. (It can be useful to transfer threat to pet, if FD is on CD.)
[Glyph of Disengage]: Faster moving -> win.

Prime: We have several choices, we have no closer theorycraft about them yet, but maybe these are the best:
[Glyph of Steady Shot]
[Glyph of Kill Shot]: If the damage from your Kill Shot fails to kill a target at or below 20% health, your Kill Shot's cooldown is instantly reset. This effect has a 6 sec cooldown.
[Glyph of Arcane Shot]: Your Arcane Shot deals 12% more damage on targets afflicted by your Serpent Sting.

These are thought to be a little weaker:
[Glyph of Aimed Shot]: When you critically hit with Aimed Shot, you instantly gain 5 Focus.
[Glyph of Chimera Shot]

There are 3 more which can be good, though not as good as the uppers:
[Dazzled Prey]: Your Steady Shot generates an additional 2 Focus on targets afflicted by a daze effect.
[Rapid Fire]: Increases the haste from Rapid Fire by an additional 10%.
[Serpent Sting]: Increases the periodic critical strike chance of your Serpent Sting by 6%.


3.) Shot priority
(Thanks to Midnight)
If HM is not on target or running out in less than a set time and there´s no MfD on target and MfD is not talented and focus/cooldowns/target heath don´t allow for KS or CS
--> cast HM
If KS is off CD and target health is at or below 20%
--> cast KS
If CS is off CD and got enough focus
--> cast CS
If MMM buff is up and focus won't overcap
--> cast AimS
If SpS is not on target and got enough focus
--> cast SpS
If SS won´t overcap focus and Imp. SS buff need refresh
--> cast SS
If enough focus to cast AS now and still enough to cast CS whenever it comes off CD
--> cast AS
None of the above
--> cast SS


4.) Itemization
(Thanks to Rivkah)
Our main stats are the following from the most important:

4.1 Hit
Hit capping is highly recommended however hit above the cap gives you no benefit. The hit cap for a hunter is 8% (247 hit rating), and you can subtract another 1% from Heroic Presence if you are a Draenei (Not anymore a groupŰ/raid buff). Note that pets do not get the full expertise value from focused aim and get none from heroic presence, but generally this shouldn't impact your decision as to how to achieve your hit cap.
Pet hit will also round down, so being just slightly below the cap is usually worse than being slightly above.

4.2 Agility
Agility is one of the strongest stats for MM. It is recommended that agility be the primary stat gemmed for MM hunters (After you reached hit cap). Since agility's value isn't hugely above other stats it is often worth gemming agil/crit in yellow sockets as most yellow bonuses are worth picking up.

4.3 Mastery
It is increasing the chance for every shot to fire an additional shot for 115% weapon damage.
It isn't avaible on gear yet, there is no Mastery gems or enchants, reforging is the only way to get points in this stat.

4.4 Crit
Crit is generally a very solid stat for MM. It is especially valuable in increasing the proc rate of your Piercing Shots, which become extremely powerful at higher gear levels. You don't need to gem for it but as the best of the yellow stats available to MM (once hit capped) you may find it useful to gem agil/crit in yellow sockets to pick up most socket bonuses. Generally you don't need to be concerned about capping out on crit as MM (you need 104.8% crit before you max out on a boss).

4.5 Haste
With 4.0.1 the values of haste rating is a little bit more valuable than before.
The only shots affected by haste are autoshot and Steady shot), plus it increases our focus regeneration directly too.

5.) Pet
We place for 20 pets in our table, and we can keep 4 pets in out "bags", from where we can summon them with Call Pet. (Only one at a time.)
Pets do not give buffs, but inherit the following stats from the hunter:
- 100% hit (rounded down to the nearest integer)
- 100% crit
- 100% melee haste (Not Rapid fire and Pathing, for example.)
- 42.5% of hunter attack power
- 0% from hunter strength

Ferocity pets appear to scale at:
- 67% of hunter stamina
- 50% of hunter armor

Cunning pets appear to scale at:
- 72.5% of hunter stamina
- 60% of hunter armor

Tenacity pets appear to scale at:
- 78% of hunter stamina
- 70% of hunter armor

With the pet-revamp we can give almost any raid buffs with the right pet:
(Thanks for Malazee @ Petopia for the pictures)



Pet-damage is normalized, so every pet from the same type (Feroicity, Cunning, Tenacity) is doing the same damage. (Except the Exotic pets which are doing a little higher, but they are avaible only with BM 31pt talent.)

Tha base Feriocity talent will be likely this: Hunter Pet Calculator - Wowhead

6.) Professions
(Same in 3.3, thanks to Rivkah)
Note that since agility is stronger for MM than other stats, the professions which allow you to choose the stat of your choice give you the best benefit.

Highest DPS:
• Jewelcrafting: 3 improved gems for a potential 42 Agi gain
• Blacksmithing: 2 additional gem sockets for a potential 40 Agi gain
• Engineering: Engineering enchants are stacking with normal enchants, so you could get a Hyperspeed Accelerators (240 haste with 1 min CD) on gloves, a Nitro boost on boots, Flexweave Underlay (23 haste rating) on cloak, Mind Amplification Dish (45 Stamina) on helmet over your standard enchants.

Good DPS:
• Alchemy: 80 AP bonus to flasks
• Enchanting: 2 40 AP enchants to ring for a potential 80 AP gain
• Inscription: improved shoulder enchant for an 80 AP gain
• Leatherworking: improved bracer enchant for an 80 AP gain
• Skinning: 40 Crit rating
• Tailoring: swordguard embroidery cloak enchant procs for 400 AP for 15 sec
• Herbalism: 240 haste for 20 seconds every 2 minutes.

Low DPS:
• Mining: 60 Stamina (no dps gain)

7.) Enchants
(Thanks to Rivkah)
There are no new or changed enchants with 4.0.1, so the enchants stay the same as before:

• Helm: [Arcanum of Torment] (Knights of Ebon Blade rep)
• Shoulder: [Greater Inscription of the Axe] (Sons of Hodir rep or if you're a scribe you can use the improved shoulder enchant)
• Cloak: [Scroll of Enchant Cloak - Major Agility] (22 Agil from enchanters, or flexweave underlay if you're an engineer)
• Chest: [Scroll of Enchant Chest - Powerful Stats] (10 Stats from enchanters)
• Bracers: [Formula: Enchant Bracers - Greater Assault] (50 AP, or leatherworkers can use their improved bracer enchant, blacksmiths can also add an extra socket)
• Gloves: [Scroll of Enchant Gloves - Major Agility] (20 Agil) or [Scroll of Enchant Gloves - Precision] (20 Hit) if you're low on hit (from an enchanter, engineers can use the rocket or haste enchant, blacksmiths can also add an extra socket)
• Belt: [Eternal Belt Buckle] (add an extra socket created by BS, engineers can also use a frag belt enchant to throw bombs)
• Pants: [Icescale Leg Armor] (75 AP/22 crit created by LW, LW get a cheaper version)
• Boots: [Scroll of Enchant Boots - Superior Agility] (16 Agil) or [Scroll of Enchant Boots - Icewalker] (12 Hit/12 Crit) if you need the hit (from enchanters, engineers also can use the 24 crit rocket boots). If you want a run speed buff you can use [Formula: Enchant Boots - Cat's Swiftness] (6 Agil + runspeed) or [Formula: Enchant Boots - Tuskarr's Vitality] (15 Stam + runspeed)
• 2H Weapon: [Formula: Enchant 2H Weapon - Massacre] (110 AP) or [Formula: Enchant Weapon - Accuracy] (25 Hit/Crit) if you need hit (from enchanters)
• 1H Weapon: [Formula: Enchant Weapon - Accuracy] (25 Hit/Crit), [Formula: Enchant Weapon - Superior Potency] (65 AP) if you don't need hit (from enchanters)
• Ranged Weapon: [Heartseeker Scope] (40 Crit, crafted by engineers)

8.) Gems
• Meta: [Relentless Earthsiege Diamond] (requires 1 gem of each color to activate)
• Red Sockets: [Delicate Cardinal Ruby] if hit capped, [Glinting Dreadstone] (10 Agi/Hit) if not.
• Yellow Sockets: Use [Deadly Ametrine] (10 Agi/Crit) or [Deft Ametrine] (10 Agi/haste) unless the socket bonus is not worth getting in which case use [Delicate Cardinal Ruby].
• Blue Sockets: Use a [Rigid King's Amber] (20 hit) or [Glinting Dreadstone] (10 Agi/Hit), if not hitcapped. If you are hitcapped, use [Delicate Cardinal Ruby].
(Nightmare Tear's are no longer good for us, since we got no AP from Stamina (Hunter vs. Wild SV talent removed.) or from Intellect (Careful Aim MM talent removed.).)

9.) Consumables
(Thanks to Rivkah)

• With the remove of our mana [Flask of Endless Rage] (180 AP) is the very best choice to us.
• [Blackened Dragonfin] (40 Agil/Stam) is usually a noticable dps gain although on less challenging content using a fish feast will still be good and cheaper
• [Spiced Mammoth Treats] (30 Str/Stam for your pet) is recommended for maximum dps but 33874 (20 Str/Stam for your pet) is a suitable alternative for less challenging content
• [Potion of Speed] (500 Haste for 15 sec) is preferred for maximum dps but [Potion of Wild Magic] (200 Crit for 15 sec) may be preferable in some circumstances, especially with rolling serpent sting crits. (Need confirmation.)
• [Scroll of Strength VIII] is usable on our pet, since it doesn't get any buffs directly.
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Chessyca

Chessyca


Messages : 3219
Date d'inscription : 20/02/2009

En plein dans le mille : le retour de Ringo Empty
MessageSujet: Re: En plein dans le mille : le retour de Ringo   En plein dans le mille : le retour de Ringo I_icon_minitimeJeu 14 Oct - 0:27

si meme les nains spike anglish !!! ca craint du boudin !
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Chessyca

Chessyca


Messages : 3219
Date d'inscription : 20/02/2009

En plein dans le mille : le retour de Ringo Empty
MessageSujet: Re: En plein dans le mille : le retour de Ringo   En plein dans le mille : le retour de Ringo I_icon_minitimeJeu 14 Oct - 0:28

en tout cas zozo je sais pas ce que tu glandes mais les glyphes se vendent entre 50 et 90 po a l'hv

un vrai truc de ouf !
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divinslorm

divinslorm


Messages : 1583
Date d'inscription : 21/02/2009
Age : 47
Localisation : Nay

En plein dans le mille : le retour de Ringo Empty
MessageSujet: Re: En plein dans le mille : le retour de Ringo   En plein dans le mille : le retour de Ringo I_icon_minitimeJeu 14 Oct - 0:52

Tain mais c est bien un truc de chasseur sa ! Un méga paver pour kedal !
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Zorin

Zorin


Messages : 1952
Date d'inscription : 24/02/2009
Age : 52
Localisation : Levallois

En plein dans le mille : le retour de Ringo Empty
MessageSujet: Re: En plein dans le mille : le retour de Ringo   En plein dans le mille : le retour de Ringo I_icon_minitimeJeu 14 Oct - 8:17

bah ,je suis rentré tard hier soir et je suis en plein téléchargement et installation :)

Et j'ai plus de stock en glyphes :)

Z
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Katasstrov

Katasstrov


Messages : 312
Date d'inscription : 21/02/2009
Age : 57

En plein dans le mille : le retour de Ringo Empty
MessageSujet: Re: En plein dans le mille : le retour de Ringo   En plein dans le mille : le retour de Ringo I_icon_minitimeJeu 14 Oct - 18:48

@ Divin

Chuis bien d'accord avec toi.
Pis quand on voit le résultat créditaire de notre ZOR1 en raid avec RECOUNT, on pleure.

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divinslorm

divinslorm


Messages : 1583
Date d'inscription : 21/02/2009
Age : 47
Localisation : Nay

En plein dans le mille : le retour de Ringo Empty
MessageSujet: Re: En plein dans le mille : le retour de Ringo   En plein dans le mille : le retour de Ringo I_icon_minitimeJeu 14 Oct - 20:35

Katasstrov a écrit:
@ Divin

Chuis bien d'accord avec toi.
Pis quand on voit le résultat créditaire de notre ZOR1 en raid avec RECOUNT, on pleure.

Ou on rie ...............
M'enfin tout ma pas l indifférence comme dirais l autre :)
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Katasstrov

Katasstrov


Messages : 312
Date d'inscription : 21/02/2009
Age : 57

En plein dans le mille : le retour de Ringo Empty
MessageSujet: Re: En plein dans le mille : le retour de Ringo   En plein dans le mille : le retour de Ringo I_icon_minitimeJeu 14 Oct - 21:29

@ Zor1

Skills
Aspect of the Monkey

J'comprend mieux pourquoi les nains se grattent toujours sous les bras .... mouah ah ah !!
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Zorin

Zorin


Messages : 1952
Date d'inscription : 24/02/2009
Age : 52
Localisation : Levallois

En plein dans le mille : le retour de Ringo Empty
MessageSujet: Re: En plein dans le mille : le retour de Ringo   En plein dans le mille : le retour de Ringo I_icon_minitimeVen 15 Oct - 9:22

bah justement, il a disparu :)

J'ai ressorti ringo hier soir mais pour l'instant, le mannequin, il a pas trop mal en spé bêtes :)
Et le zor1, il a plus de mana :)
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Chessyca

Chessyca


Messages : 3219
Date d'inscription : 20/02/2009

En plein dans le mille : le retour de Ringo Empty
MessageSujet: Re: En plein dans le mille : le retour de Ringo   En plein dans le mille : le retour de Ringo I_icon_minitimeLun 28 Fév - 18:23

mise a jour opoona :

pour une fois que je viens essayer d apprendre quelquechose, je m'apercois que les infos chassous sont sponsorisées par karlys .....

bon ben je vais aller chercher l'info ailleurs :)
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En plein dans le mille : le retour de Ringo Empty
MessageSujet: Re: En plein dans le mille : le retour de Ringo   En plein dans le mille : le retour de Ringo I_icon_minitime

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